![]() ![]() ![]() What I can say is that smooth terrain beats classical triangle terrain when it comes to the file size however, this is only because smooth terrain encodes vast volumes of repeating materials as one, while triangle terrain is just a table of instances. There are already games with over 10k parts, so 1k more shouldn’t cause you to crash. This is definitely a red flag and why a custom chunk based triangle terrain system would be much more appropriate.Īs for memory efficiency which was addressed here, I don’t exactly know what the system memory footprint is when comparing the two, but I’d expect it to be roughly the same. Not being able to see another player because your settings are on 5, while their are set to 10 means game over. Let’s say you are making a game like Apocalypse Rising. They are also much better when it comes to uneven terrain. This means that smooth terrain is excellent for games where not being able to see other players because of decreased quality isn’t a big issue, such as racing and social games. Do you want perfect fidelity and full control over the result or do you want high visual quality, especially eye-candy?Įverything Roblox provides is “generalized”, which means that it was designed to cover as many use cases with reasonable sacrifice of fidelity. It all boils down to what you want to achieve with your project. ![]() You can read more about here: Īs long as you know what you are doing, you will generally not bottleneck yourself with terrain but in terms of raw efficiency, reliability and optimization the voxel smooth terrain wins here by a large margin.ĮDIT: This is basically a discussion on roblox part vs voxel terrain, voxels store alot less data compared to a part and have their own dedicated tools. ![]() Smooth terrain relies on voxels, which is very efficient for storage and rendering compared to the roblox part. With smooth terrain it is alot harder to make your game lag and that comes from personal experience. Roblox smooth terrain is very well optimized compared to the triangle terrain, if you misuse triangle terrain you can affect your games performance significantly but honestly as long as you know what you’re doing it comes down to the style choice you are going for. I have seen similar discussion before and it is safe to assume that roblox terrain is superior. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |